Wednesday, March 10, 2010

Week 8

Digital Media and Educational Software Applications:

Digital media and educational software applications allow teachers to use them to deliver classroom presentations that enhance student learning. Students use digital media applications to learn by reading, seeing, hearing and interacting with the subject content.

Media Components:

Text:
This is a fundamental element use in all multimedia and digital media applications. It is used to convey basic information, they also use a variety of textual effects to emphasize and clarify information.

Graphics:
This is a digital representation of non text information, such as a drawing, chart or photograph. Graphics can illustrate certain concepts more vividly than text.

Audio:
Audio is any music, speech, or other sound. Audio allows digital media developers to provide information in a way that brings a concept or concepts to life.

Video:
Video is a visual frames that are played back at speeds of 15 to 60 frames per second and reinforce lectures and readings, provide a common base of knowledge, and show how things that students would not otherwise experience.

Electronic Reference vs How-To Guide

An electronic reference text uses text, graphics, sounds, animation, and video to explain a topic or provide additional information. A How-To guide are digital media applications that include step by step instructions and interactive demonstrations to teach you practical new skills.

A electronic reference text is used more often in education because it uses digital media to clarify topics for students and supply additional information about thousands of subjects.

Virtual Reality (VR)

Virtual reality is used to create an artificial environment that appears and feels like a real environment that appears and feels like a real environment and allows you to explore space and manipulate the setting. Teachers use VR for virtual field trips, Virtual Reality can be found on the Web.




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